Wednesday, 25 January 2012

CATTLEPUNK: Character Concepts

Here are some concepts for Sheriff Amadeus and his niece, Mandy, for our game project. These started out as idea sketches and progressed into thinking about colours.

Important things to remember when designing characters for use in 2D:
  • Clear shapes -- silhouettes must be instantly recognisable and characters should be defined clearly.
  • Distinctive colours -- the characters should be recognisable by colours, or have a 'key' colour associated with them, for use on menus and the like.
  • Simplicity in design -- a lot of detail will be lost in the transition to sprites.
Why is shape important? Characters need to be easily identified, or you end up with a Mortal Kombat-esque mashup of identical frames and ninjas! I struggle to keep up with battles where the characters are all palette swaps of each other.

Why is colour important? We should be able to tell which characters are on the screen at a glance and whose name is whose on menus. Red and Dark Red are far too easy to confuse, for example.

Why do we lose so much detail?
There is only so much screen and thus, only so much room for sprites. They need to be stylish and clear in 2D.


Amadeus: BLUE, TAN



Mandy: ORANGE, PINK, WINE RED


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