Wednesday, 19 October 2011

19/10/11 GAME SPACES Concept -- WAKE -- First room rough script

[Wake up]
[Look around]
You wake in a murky room. The floor beneath you is soft, but smells sour and is greasy against your face. You try to move your arms, but you can't-- tight material holds your arms wrapped around your body and you--

[PANIC] [PANIC] [PANIC]

....

...........

......................... ....... ............. ... .............

........... ..... ....

...... .... ..

...

You wake in a murky room. The floor beneath you is soft, but smells sour and is greasy against your face. You try to move your arms, but you can't-- tight material holds your arms wrapped around your body. You take as deep breaths as you can, coming back around. With a grunt, you manage to sit up and observe your surroundings, head throbbing. It's a padded cell. How in the world did you end up here? What... is even your name?

..... ?

You don't remember.

You are in a padded room. It is murky, with a single [LIGHTBULB] swinging overhead-- it is close to going out. There is a closed [DOOR], about three metres away. A [PORTHOLE] is behind you-- you tilt your head back to see it.

What do you do?


[DOOR] [PORTHOLE] [LIGHTBULB]

Door:
>Look >Open >Talk
 L: It's a door.
 O: It opens.
 T: "Really, now, talking to the scenery?"

Porthole:
>Look >Open >Talk
 L: Dim light is filtering in, seemingly from floodlights above. It's too dark to see much more, but rain is beating the circular window. It is bolted tightly into place.
 O: You cannot open it, it is bolted tight.
 T: "Hmm... Even if you could open it, you surely couldn't fit."

Lightbulb:
>Look >Touch >Talk
 L: A single, sparse lightbulb. It sways, like a flickering pendulum.
 T: It is far too high to reach. You can't move your arms... what in the..?
 T: ". . ."

>>The door is now open.

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