Tuesday, 29 November 2011

24/11/11 Board Game Playtest Notes

This is a compilation of notes from the 24/11 Board Game test, unedited. These were taken during play.

BATTLE GLADIATORS FIGHTERS

- Long startup time-- had to create character, lots of rules
- Table was awkward to read
- "Complicated as fuck."
- Combat is poorly explained
- Character create balance needs work- 10 hustle, 10 moves!  (( Turns out the rules were not read thoroughly))

+ Imaginative
+  Love the weapons
+ Lots of personality
+ Quite fun once you get going
+ Combat is balanced


THAIJAN
- Somewhat murky on how to begin and early game
- Doesn't explain movement very well- somewhat imbalanced
- Overlord's action points somewhat murky. Move each player's turn or each Overlord's turn?
- All camps defeated, does the Overlord drop onto the board?

+ Exceptional presentation!
+ Overlord battle works well once figured out
+ Fun combat -- intense dice rolling action!
+ Generally good fun!
+ Intense!


TIME GAME
- Poor organisation
- Poor writing in rules
- Missing content: No enemies?
- What governs the enemies? Stat tables?
- Combat is complex

+ Rules are explanatory, if wordy and somewhat confusing
+ Boards are well-designed
+ Good raw story text
+ Interesting concept

>> Unplayable